Cubos
Docs
Blog
GitHub
Showing only posts by or mentioning
Cubos Team
.
Show all posts.
Roll Racers
We once again made a game in a week for the Coffee N' Jam with Cubos, and this time, with a lot of physics!
Thu 19 June 2025
Release 0.7
A new ImGui theme and inspector, proper support for hierarchies in scenes, distance physics constraints and tons of other improvements.
Thu 19 June 2025
The "Ondisseia" of Cubos
Cubos participation in the Azul Game Jam - the achievements, lessons taken, and much more.
Fri 16 May 2025
Release 0.6
A smaller update focused on performance, physics stability and better options for lower end machines.
Wed 12 March 2025
Release 0.5
From Voxel collisions, point light shadows and an audio plugin, to web support, text rendering, and FXAA.
Mon 27 January 2025
Release 0.4
Rotating rigid bodies, cascading shadow maps, a standalone editor application, better telemetry and much more!
Tue 05 November 2024
Release 0.3
Raycasting, shadows, profiling tools, networking utilities, and more!
Mon 09 September 2024
Release 0.2
From ECS observers and fixed-time step support to better editing tools, a new modular rendering pipeline, and the first physics constraints solvers.
Tue 21 May 2024
Coffee N' Jam 2024
We made a game in a week with Cubos, and managed to win two awards!
Tue 21 May 2024
Hello World
This is Cubos!
Fri 10 November 2023
Categories
Demo
Dev Notes
Meta
Release
Tag cloud
Azul Game Jam
Coffee N' Jam
Core
Demo
Design
ECS
Game Jam
Release