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Showing only posts by or mentioning Ricardo Antunes. Show all posts.
Ricardo Antunes

Ricardo "RiscadoA" Antunes

A Computer Science and Engineering student at Instituto Superior Técnico and enthusiast of game engine development. He is currently leading the Cubos team. You can learn more about his projects on his website.

The "Ondisseia" of Cubos

Cubos participation in the Azul Game Jam - the achievements, lessons taken, and much more.
Fri 16 May 2025

Release 0.5

From Voxel collisions, point light shadows and an audio plugin, to web support, text rendering, and FXAA.
Mon 27 January 2025

Release 0.4

Rotating rigid bodies, cascading shadow maps, a standalone editor application, better telemetry and much more!
Tue 05 November 2024

Release 0.3

Raycasting, shadows, profiling tools, networking utilities, and more!
Mon 09 September 2024

Release 0.2

From ECS observers and fixed-time step support to better editing tools, a new modular rendering pipeline, and the first physics constraints solvers.
Tue 21 May 2024

Coffee N' Jam 2024

We made a game in a week with Cubos, and managed to win two awards!
Tue 21 May 2024

Hello Relations

Adding entity relations to our ECS
Wed 31 January 2024

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