We made a game in a week with Cubos, and managed to win two awards!
From 26th of April to 3rd of May, @RiscadoA and @joaomanita participated in the Coffee N' Jam, a game jam organized by GameDev Técnico, with our engine, Cubos. The goal was to create a game in a week, with the theme "Apocalypse" - and we had a blast!
The game jam was a great opportunity to test the engine in a real game development scenario, and we learned a lot from it. The game is called Scraps vs Zombies, and you can download it from its itch.io page. You can also check out its source code in our demo repository.
We managed to win the "Best Gameplay" and "People's Choice" awards, which we're very proud of!
We found a lot of bugs and missing features during the jam. Additionally, we had performance become a problem for the first time. One particular area that is in dire need of development is Audio, which we've been ignoring so far - people expect to hear something when they play a game! We'll be working on fixing these issues in the next release, and we'll also be profiling the engine to find out where the bottlenecks are.